The outliner lets you see a list of all the objects inthe scene. No matter if they”re hidden, templated, or anything at allthey will appear in the outliner.
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Opening The Outliner
Opening it can”t get any easier than going to window>outliner.
Using The Outliner
Now let”s see how the outliner is helpful.
Step one – Create a sphere.Step two – Open the outliner by going to window>outliner.Now select the sphere and go to display>hide>hideselection. The sphere will now be hidden. But let”s say we want to showthat sphere again. In the outliner, select the sphere. Normally wewouldn”t be able to select the sphere because it”s hidden. Now go todisplay>show>show selection. The sphere will now be visible againin the view port. Since the outliner is so useful, whenever workingwith scenes that have a lot of objects, try using the persp/outlinerpanel view. To access this go to window>savedlayouts>persp/outliner.
Filtering Objects Shown In The Outliner
Okay – let”s add a curve to this scene. Go tocreate>NURBS primatives>circle. Now that we have created a NURBcurve, you can see it in the outliner. Let”s say we only want to seethe NURB curve, not the cameras or the poly sphere that we alreadyhave.Step one – On the outliner menu, go to show>objects>NURBSobjects. Notice that the symbol changes in the outliner. Also now youcan only see your NURB curve in the outliner.
Step two – To see the rest of the objects in the scene, go to, on the outliner menu set, show>objects>clear below.
Alphabetizing The Outliner
You can use the outliner to list the objectsalphabetially. On the outliner menu, go to display>sortorder>alphabetical within type.Another way to reposition the objects in the outliner is tomiddle mouse button drag them into the order that you want. Example;You put the models that you”ll be selecting frequently on top and theless used ones on the bottom. Also, if you middle mouse button drag anddrop an object on top of another object, the object that you draggedwill become a child of the object that you dropped it on (this is thesame thing as using the parent command by selecting to two objects andgoing to edit>parent.The last object you selected will be the parentobject).
Seeing All The Objects In The Scene
At the moment you may only think that you have acurve, a sphere, and some cameras in your scene. But, in every Mayascene there are countless amounts of nodes. Even if you never see themor create them. To see these nodes, go to, on the outliner menu set,display> and uncheck DAG objects only (DAG objects are objects thathave translation and can be seen in your view port). As you can see,there are a lot of nodes in Maya that you never see.